Ok, my first map for those of you who saw the previous one, i wouldn't even call it a map xd so here we go Thanks for blizz for inspiration and giving me ideas to fit what players on gungame might like gg_lego_icetimes_v1 Please, explore every single part of the map Download : https://www.dropbox.com/s/ce8v8xg65dyk27u/gg_lego_icetimes_v1.rar
Nice first map Mkay, however I think you should work more on it. Essentially this is a gg_fy_funtimes remake (ripoff would put it more accurately to be honest), with lego textures. For one I don't understand why you placed the two planks there as there is seemingly no way to get on top of the four big blocks? I found no ladder. Maybe you wanted it to look more like gg_fy_funtimes. Second, why are there 2 big corridors and then 2 smaller ones? This makes for worse gameplay as its so easy to kill players from spawn now, the corridors from spawn are so huge that it will be remarkably easy to do heavy damage to the enemy team. The spawn corridors should be the same size as the other two. Thirdly, the lego textures aren't the slighest appealing. Which makes the map, not appealing. You're going to have to work on polishing and making the map look better because I'm afraid that this map would get rtv'ed straight away. Finally, you get the feeling that you're in a box. There's no roof, just sky. Change the skybox and remove the walls perhaps, work something out to make it look better. I also don't get the reference why it's called icetimes. Is the glass suppose to be ice? I would like for you to work on this for v2 as I think players would just rtv this version of the map.
aha Ok, basically, to get on top of the big four blocks, get inside knife one of these glasses and go in the corner, there's an invisible ladder For the name, i named it icetimes because it's a mix of iceworld2k and funtimes with lego textures as for the corridors and the other things you mentioned, i will definitely work on these, thanks for the tips
Made this map sometime ago, forgot to put finished ver here, hope you like it. gg_tides http://rghost.net/56523177
Hmm could we get a optimization on gg_portal2_v3 i think its a really good map to play but it does drain fps a lot special looking to one side (dont remember wich one right now) The map is just way too good to just sit around the nominations list tbh
Thanks Brandon And could you please add these maps all testes for 18 slots already gg_alleycat - http://css.gamebanana.com/maps/22785 gg_sandstorm - http://css.gamebanana.com/maps/181593 gg_smallrad - http://css.gamebanana.com/maps/179567 (this one may be a little too big and more suitable for DM GG) gg_lostcavern - http://css.gamebanana.com/maps/180405 gg_inverted_temple - http://css.gamebanana.com/maps/179054 gg_rotater_dtk - http://css.gamebanana.com/maps/179156 gg_crosshatch_dtk - http://css.gamebanana.com/maps/179155
Hi, I was wondering if my map could be added? It has 9 spawn slots on each side allowing 18 players on the servers to play. It's currently a very basic map and it's in beta. If this gets added and people give feedback here I can work on it. Download: http://rghost.net/private/57576585/f2dc2fa6d4d2b8debf2b8302a8bb1764 - gg_dust2castles_beta.bsp T spawn: T castle: CT spawn: CT castle: Note!: It's still in beta. I will add more features such as proper lightning etc. The name is still unofficial.
I present to you: gg_hispanics! You may ignore the previous map I have made, it was sort of my first test map. I started working on a new one and glad it worked out pretty sweet. The layout etc is made by me. StyleZ made it so it has a theme, which is Aztec. I tested it myself and so did StyleZ. If you want I can add screenshots to this post. http://rghost.net/private/57600791/a17893da74f995a9d682a0be03f2882e