1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

New jailbreak special days

Discussion in 'Server Problems & Suggestions' started by Steezus, Aug 24, 2015.

  1. Amin
    Offline

    Amin Senior Member
    Content Creator Donator

    Joined:
    May 26, 2015
    Messages:
    803
    Likes Received:
    389
    nade ffd WOULD BE AWESOME :D
     
    #21
    • Winner Winner x 1
  2. Yellowheadbox
    Offline

    Yellowheadbox Member
    Donator

    Joined:
    Aug 6, 2011
    Messages:
    139
    Likes Received:
    11
    The no scope day sounds good with scouts pls add
     
    #22
  3. Wazblaz
    Offline

    Wazblaz Veteran Member
    Mapper Donator

    Joined:
    Aug 25, 2014
    Messages:
    1,867
    Likes Received:
    594
    So will we actually get these? It will give variety therefore it's beneficial to the server.
     
    #23
  4. ici
    Offline

    ici The Experienced

    Joined:
    Mar 17, 2012
    Messages:
    2,147
    Likes Received:
    383
    Somebody needs to take the time to code it and I think that's gonna be either Nomy or me unless there's some other alternative.
     
    #24
    • Like Like x 1
  5. Wazblaz
    Offline

    Wazblaz Veteran Member
    Mapper Donator

    Joined:
    Aug 25, 2014
    Messages:
    1,867
    Likes Received:
    594
    @ici okay not to worry. Discuss this between you two to find out who will do it so we can use these on the server.
     
    #25
  6. Chris
    Offline

    Chris The Experienced
    ]HeLL[ Member

    Joined:
    Jun 3, 2011
    Messages:
    2,675
    Likes Received:
    384

    I'd play this as a normal server xD
     
    #26
    • Agree Agree x 7
  7. Eclipse
    Offline

    Eclipse Member

    Joined:
    May 18, 2015
    Messages:
    183
    Likes Received:
    44
    @Myles I think having anti-camp will make it too 1 sided and wont give the hiders/runners a chance, maybe incorporate a throwing knife action that can be used to slow or injure a runner, this could also be used so they gain 1 knife per kill, which gives the runners to survive initially without anti-camp but also is beneficial for the person playing Myers a option to chase those that try to escape
     
    #27
  8. ici
    Offline

    ici The Experienced

    Joined:
    Mar 17, 2012
    Messages:
    2,147
    Likes Received:
    383
    I have tried implementing Mike Myers as a special day for JB. I'll ask @Nomy if he can put the script on the server so you can try it out live. Let me know what you think of it so far. Also, if you have any ideas for improvement, that'd be great too.

    You can start it up by typing !mm in chat.
     
    #28
    • Like Like x 8
    • Winner Winner x 1
  9. Nomy
    Offline

    Nomy Administrator
    Super Admin ]HeLL[ Member

    Joined:
    Oct 11, 2010
    Messages:
    35,883
    Likes Received:
    3,688
    Added to the server
     
    #29
    • Like Like x 1
  10. Lino
    Offline

    Lino Veteran Member
    Donator

    Joined:
    Sep 4, 2013
    Messages:
    1,223
    Likes Received:
    507
    fun game :clap::clap::clap::clap:
     
    #30
    • Like Like x 1
    • Agree Agree x 1
  11. Kill
    Offline

    Kill Veteran Member
    Donator

    Joined:
    May 24, 2013
    Messages:
    1,269
    Likes Received:
    178
    very fun game :)
    Well done @ici
    --- Double Post Merged, Aug 17, 2016, Original Post Date: Aug 17, 2016 ---

    What about making a quick check so they dont get medic? green ones
     
    #31
    • Like Like x 1
    • Agree Agree x 1
  12. ici
    Offline

    ici The Experienced

    Joined:
    Mar 17, 2012
    Messages:
    2,147
    Likes Received:
    383
    Done. Also fixed players getting muted after they die / respawn.
     
    #32
    • Like Like x 1
  13. Lino
    Offline

    Lino Veteran Member
    Donator

    Joined:
    Sep 4, 2013
    Messages:
    1,223
    Likes Received:
    507
    could the "so and so has decided to be a minion" be maybe removed, as some people, not naming names, like to spam between spec and T to make it continuously pop up
     
    #33
    • Like Like x 1
  14. GeorgeLAD
    Offline

    GeorgeLAD The Experienced
    Donator

    Joined:
    Oct 25, 2013
    Messages:
    2,059
    Likes Received:
    696
    Could just kick them if they keep doing that tbh
     
    #34
    • Creative Creative x 1
  15. teep
    Offline

    teep Member
    Donator

    Joined:
    Jan 10, 2015
    Messages:
    351
    Likes Received:
    92
    Mike Myers is sick, thanks @ici
     
    #35
    • Like Like x 1
  16. ici
    Offline

    ici The Experienced

    Joined:
    Mar 17, 2012
    Messages:
    2,147
    Likes Received:
    383
    I will look into that @Lino. I need to fix the blue trails not being detached from survivors after they die too.

    Also, we need to do something about survivors not getting out of their camp spot.
    When survival takes place, Mike becomes vulnerable to damage and survivors get 2 minutes to chase him down and kill him to win the game or else they get slain. Minions are meant to get into their way and distract them while Mike Myers is hiding or looking for a way to infect the rest. (Survivors get 5 HP for every kill and have unlimited ammo so they really shouldn't be afraid to go out.)

    However, in reality no one does that so I was thinking whether it's survivors that the timer should be meant for. Shouldn't it be the opposite? So like Mike and minions have 2 minutes to find and kill the rest of the survivors? But then again, ppl would still camp and wait until minions reach them.

    Please let me know who this timer of 2 minutes should be designed for.
    I haven't played this gamemode before so I'm trying to put my own touch to it and see how it turns out.

    P.S.
    @Kill, I made a mistake yesterday. I made it so that minions can be one-hit killed once survival has begun, not before it. So yeah, I'll change that too in the upcoming update.

    Thank you for the feedback!
     
    #36
    • Like Like x 1
  17. MostWanted007
    Offline

    MostWanted007 Member

    Joined:
    Jul 15, 2015
    Messages:
    279
    Likes Received:
    77
    @ici I guess making the survival time to kill MM would be better so if survivors go for victory they may want to get out of their campspot more often, making it "kill the survivors" will make the survivors camp forever.
     
    #37
    • Agree Agree x 1
  18. Myles
    Offline

    Myles The Experienced
    Retired Member

    Joined:
    Jan 11, 2012
    Messages:
    2,437
    Likes Received:
    861
    I think it's pointless the survivors camping to win, you either win by killing Mike or die trying, maybe after 2 minutes or less remove the unlimited ammo so they have to go all out or they die due to no ammo.
     
    #38
    • Winner Winner x 1
  19. LittleDemon
    Offline

    LittleDemon Member

    Joined:
    Jun 30, 2014
    Messages:
    315
    Likes Received:
    156
    Sounds great, unfortunatly haven't had the chance to try it out yet cause last night everyone wanted it except PASi so we ended up not playing it. #AreYouKiddingMe
     
    #39
  20. ici
    Offline

    ici The Experienced

    Joined:
    Mar 17, 2012
    Messages:
    2,147
    Likes Received:
    383
    Alright, I've updated Mike Myers. Here are the changes:

    Removed:
    -"X has decided to turn into a minion" message.

    Changed:
    -Survival timer changed from 2 minutes to 1 minute. I think 2 minutes is way too much time for survivors to enjoy.
    -Minions will always respawn and teleport to some other minion from now on. (They could teleport to themselves before so people were getting stuck in cells)
    -Chat messages.

    Added:
    -Survivors no longer have unlimited ammo after time runs out.
    -Survivors go faster for every kill they get and lose that speed if they get damaged.
    -Connecting beams between survivors and Mike just like on LR. (That happens after the timer)

    Fixed:
    -A crash when Mike Myers disconnects from the server. A parameter in a printing function was missing.
    -A crash caused by an infinite while loop inside the function that removes survivor trails.
    -Survivor trails not being detached/removed.
    -Players not getting unmuted after they die/respawn. Hosties was interfering so I disabled the cvar "sm_hosties_mute".
    -"Player X killed the rebel Y" message spam by disabling "sm_hosties_announce_rebel_down".

    These changes will take effect as soon as Nomy reloads the plugin.


    Thanks everyone for testing. If you've got any ideas for improvement, don't be shy to share them. Also, if you find any bugs, etc, please let me know so that I can fix them asap.
     
    #40
    • Like Like x 5
    • Winner Winner x 1