1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Jailbreak Server improvements and suggestions!

Discussion in 'Server Problems & Suggestions' started by TheCookieMonster, Apr 14, 2011.

  1. hucking
    Offline

    hucking Veteran Member
    Donator

    Joined:
    Dec 12, 2010
    Messages:
    1,696
    Likes Received:
    246
    No problem, just checking if it's possible as it would make our lives easier. Text commands will do for now.
     
    #1901
  2. MEEZ
    Offline

    MEEZ Member

    Joined:
    Jun 24, 2013
    Messages:
    137
    Likes Received:
    12
    Well there use to be 34 public slots(never liked 34 in the first place) and im assuming 2 private ones, and now there are 38 public slots, Its not a huge problem im just not a fan of so much ppl on the server, because it becomes uncontrollable, nowadays rounds generally end in the first 2-3 min because of so many rebels and if thats not the case then there is usually about 10 ppl left by the first 2 min because lots of Ts are killed for stupid reasons so personally i never liked 34 slots because this use to happen with 38 its just an overkill for me, but thats just me others may think differently.
     
    #1902
  3. Royal_UK
    Offline

    Royal_UK Member
    Donator

    Joined:
    Sep 18, 2011
    Messages:
    321
    Likes Received:
    0
    just to add that normally within the first minute if there are 30 ts to start with there will only actually be about 20 to play the full round as CTs are naturally more cautious with so many players
     
    #1903
  4. Chris
    Offline

    Chris The Experienced
    ]HeLL[ Member

    Joined:
    Jun 3, 2011
    Messages:
    2,675
    Likes Received:
    384
    Can't !ffd be made where CT's and T's cant actually hurt eachother? as in T's cant shoot/knife Ct's etc.. Every !ffd i see is just all the CT's teaming and hunting the T's.. Half the time T's dont even get a chance to kill teammates because CT's just kill them.. Makes the day pointless imo.
     
    #1904
  5. hucking
    Offline

    hucking Veteran Member
    Donator

    Joined:
    Dec 12, 2010
    Messages:
    1,696
    Likes Received:
    246
    You could always give the CTs 100 hp to make this more fair. Would make the abuse of combining kwd and ffd more fair as well.

    On a different note I'd like to make a proposition to improve the warday rules as there's a lot of confusion about this topic:
    "On a warday CTs must go directly to the warday area unless they are attacked by Ts on the way, in which case they are able to kill the Ts in order to allow safe passage to the warday area. If they are hurt they can go to medic and one of the CTs MUST go and open the cells on maps where the cells don't open automatically. If no one volunteers the last CT to arrive to the warday area must open the cells.
    Other than Ts attacking CTs outside of warday area CTs are not allowed to kill anyone outside of the warday area. (That means auto-rebel rules do not apply in this scenario)
    A warday can only be commanded at the start of the round and can only be extended after 2 minutes at least."

    What do you think?
     
    #1905
  6. Mousey
    Offline

    Mousey Veteran Member
    Donator

    Joined:
    Oct 11, 2011
    Messages:
    1,341
    Likes Received:
    138
    Ct to command open cells
     
    #1906
  7. Philster10
    Offline

    Philster10 Member

    Joined:
    Jul 14, 2013
    Messages:
    272
    Likes Received:
    0
    You mean the commander to say "someone open cells"?
     
    #1907
  8. Powerless
    Offline

    Powerless Member
    Donator

    Joined:
    Jul 22, 2011
    Messages:
    485
    Likes Received:
    0
    Not really, since there are less CTs to start with.


    This is already not allowed, so offenders are to be reported :)


    Hm, can't imagine this working on some maps, e.g. Vip... Cells open, CTs in medic dead.

    Agree with the rest.

    Also some rule must be brought regarding unfair warday settings, e.g. warday in an area from which CTs can kill unarmed Ts that are going to get weapons.
     
    #1908
  9. Mousey
    Offline

    Mousey Veteran Member
    Donator

    Joined:
    Oct 11, 2011
    Messages:
    1,341
    Likes Received:
    138
    No one to command war day
     
    #1909
  10. Chris
    Offline

    Chris The Experienced
    ]HeLL[ Member

    Joined:
    Jun 3, 2011
    Messages:
    2,675
    Likes Received:
    384
    Basically she means, The person who commanded the warday should open (If I'm not mistaken)
     
    #1910
  11. Philster10
    Offline

    Philster10 Member

    Joined:
    Jul 14, 2013
    Messages:
    272
    Likes Received:
    0
    Fair play I thought it was already a rule? or is it an unofficial one?
     
    #1911
  12. Mousey
    Offline

    Mousey Veteran Member
    Donator

    Joined:
    Oct 11, 2011
    Messages:
    1,341
    Likes Received:
    138
    No but right now someone calls warday once theyre already half way there and just makes some other ct open the cells. usually results in them dying but its unfair for the other cts who might actually command.
     
    #1912
  13. hucking
    Offline

    hucking Veteran Member
    Donator

    Joined:
    Dec 12, 2010
    Messages:
    1,696
    Likes Received:
    246
    OK, here's the rules with some refinements, again this is only a suggestion:
    "On a warday CTs must go directly to the warday area unless they are attacked by Ts on the way, in which case they are able to kill the Ts in order to allow safe passage to the warday area. If they are hurt on the way to the warday area they can go to medic and then straight to the warday area. one of the CTs MUST go and open the cells on maps where the cells don't open automatically. If no one else volunteers the person who commanded the warday must open the cells.
    Other than Ts attacking CTs outside of warday area CTs are not allowed to kill anyone outside of the warday area. (That means auto-rebel rules do not apply in this scenario)
    A warday can only be commanded at the start of the round and can only be extended after 2 minutes at least.
    If the warday is located in a place where the CTs can aim down at the cell area or the way to the armory they have to give the unarmed Ts safe passage to the armory and arm up before killing them, killing an unarmed T not in the warday area on the way to armory is a freekill. Wardays cannot be commanded in places where CTs are not allowed to camp. (vents, armory, medic, secrets)"
    Is this better?
     
    #1913
  14. hucking
    Offline

    hucking Veteran Member
    Donator

    Joined:
    Dec 12, 2010
    Messages:
    1,696
    Likes Received:
    246
    The Ts kill each other anyway, usually there's like 3 or 4 CTs left alive and 1 or 2 Ts left. I think it should be 100 hp as the CTs camp together a lot and they all have 250 hp which makes it incredibly unfair for the Ts (than again only my opinion).
    Also, would be neat if the weapons could be locked for 60 seconds instead of 40, on a ffd i usually like to go somewhere where nobody else comes, and that requires some more time... Waiting in cells for more than 40 seconds is absurd but running around and finding a good spot is just fine with me for 60 seconds... Just a suggestion.
     
    #1914
  15. Mousey
    Offline

    Mousey Veteran Member
    Donator

    Joined:
    Oct 11, 2011
    Messages:
    1,341
    Likes Received:
    138
    But hucking have a few cts left over is just about the same as a succesful normal round, 2ts in lr with 3-4 cts still gives a quite even chance of who wins as the ts get advantage in choosing lr.
     
    #1915
  16. Dino-Rawr
    Offline

    Dino-Rawr The Experienced
    Donator

    Joined:
    Jan 5, 2012
    Messages:
    2,111
    Likes Received:
    44
    I think pre-determined rules should be kept at a minimum. Keep the warday rule simple.. Actually, just let the commander to it to be honest..

    First of all, when you wrote your post, hucking. What do you think are actual frequent problems when someone commands warday? Because as I see it, most of what you say there can be solved by an extra sentence or two by the commander..
     
    #1916
  17. hucking
    Offline

    hucking Veteran Member
    Donator

    Joined:
    Dec 12, 2010
    Messages:
    1,696
    Likes Received:
    246
    Let's just say the commander doesn't always do his job properly. I've seen guys do things like this:
    1. not open cells for like the entire warday (vent people killed all the CTs).
    2. Purposely stay outside of warday area to try and kill whoever is shooting at them from the gun cell (they should really just go to the warday area ASAP)
    3. Command wardays in places where you can get a view on people going to armory, and kill unarmed Ts.
    4. Camp vents during a warday (a great example would be in the minecraft map in soccer, people just go in the vent and camp there.) and also command warday in secret areas.
    5. Take a step out of the warday area and kill whoever they see (whereas commander never said if the hallway (For example) was part of the warday area or not. basically making these freekills. (In my opinion)
    6. Once they've reached the warday area I remember someone coming outside of it and killing me, after I shot him and a bunch of other CTs on their way there, kinda shitty but since he needed medic I guess my rules would kind of allow it.

    And overall I've just seen dumbasses doing stupid stuff during wardays and commanding really stupid wardays as well...
     
    #1917
  18. DaFuQ
    Offline

    DaFuQ Member
    Donator

    Joined:
    Oct 10, 2012
    Messages:
    198
    Likes Received:
    9
    Warn and punish. Problem resolved.
     
    #1918
  19. WildFire
    Offline

    WildFire Administrator
    Super Admin ]HeLL[ Member

    Joined:
    May 21, 2012
    Messages:
    4,977
    Likes Received:
    852
    I really don't understand why you're all having so much trouble on wardays. Whenever I play it's silky smooth. Use appropriate punishment thatis socially and generally acceptable. We don't need these fiddly rules.

    To clarify what you posted Hucking, in no way are CTs allowed to vent camp or be outside of warday and killing people, unless it has extended.
     
    #1919
  20. Revoke
    Offline

    Revoke Member
    Donator

    Joined:
    Jul 25, 2013
    Messages:
    78
    Likes Received:
    0
    The only 'Extra' rules I feel we need to enforce on wardays are:

    1. Whoever commands Warday must open cells on the maps that don't auto open.
    If they want to stop someone else from commanding a proper round by giving a lazy warday command, they can at least be the one to open cells. Instead of shouting it while running away and letting some other poor CT take the fall.


    2. Do not extend warday for at least 2 minutes after cells open.
    It's so annoying when people shout "Warday! Warday extends at 07:50" and the cells auto open at like 08:00, giving you 15 seconds to get anywhere.
     
    #1920