CURRENT VERSION a3: https://www.mediafire.com/file/nlvdsitr5ss5o1v/mg_417_a3.zip/file OLDER VERSIONS: a2_fix: https://www.mediafire.com/file/8q5927nkgsonzqk/mg_417_a2_fix.zip/file ~CHANGES FROM a2_fix TO a3~ -Reworked Yard -Started work on SenQ (WIP, ISN'T FULLY PLAYABLE YET) -Added M249 as a weapon loadout -Added buyzones as a weapon loadout -Tweaked Antigrav's colours -Implemented anti bomb-trolling system for Tower -Added one more song to the start screen -Replaced "Aegleseeker" (1st global music track) with BlackY's "Improvisation Colesseum" -Tweaked Buildwars's spawns ^^^ Screenshots The map is currently WIP and I'll probably continue work when I return home mid-April. GAMES MARKED WITH WHITE TRIANGLE USE WEAPON LOADOUTS Any feedback is welcome, the map is playable in its' current state. P.S. SenQ and YarD may be reworked/scrapped entirely, don't get attached to them.
Nope, It's not. All minigames SHOULD be playable based on my very shallow solo playtesting, but I don't think this is server ready just yet.
If you want we can test the map on a test server with some players on it, atleast when you are back home.
FML I forgot to add the map file link to OP lol, it is added at the top of the post now. Sure, thanks a lot!
Always refreshing to see a new multigame map. I liked the Rust 1v1 and antigrav. Lots of testing and polish to be done but very promising. Good job.
Released version a3, check the changelog above. It's a small update because most of my time rn is spent on school (feels like i've said this a dozen times before) I plan to finish work on SenQ and Gimmick Aim Town next. I also hope to add a second climb/course/race game. As always, any feedback is welcome. (be honest please thank you)
Status update - I have continued work on the map after the school year has ended, but so far I've not made much progress regarding the goals set since the previous post. SenQ, Gimmick Aim Town and the Climb minigames all currently lack any concrete ideas and designs. They were based on the overall vibe/mood/atmosphere I got from playing on minigame servers throughout the years. Things like how aggressive you have to be to gain speed to escape Ski mountain's spawn campers, how you have to think about routes on surf arenas like Swag's slide, how bhopping and surfing can confuse your enemies in very close proximity, etc. It is really hard to condense those feelings to anything concrete. Is it the layout, minigame-specific quirk, the tone and colour, or something else entirely? That's what I'm trying to figure out right now. I still plan to release an update soon. Though I suppose I've already lost any sort of momentum on this project, nor do I have any credibility in my words.