That video does not prove your point Do you not understand a simple term of refresh rate. "The refresh rate (most commonly the "vertical refresh rate", "vertical scan rate" for CRTs) is the number of times in a second that a display hardware draws the data. This is distinct from the measure of frame rate in that the refresh rate includes the repeated drawing of identical frames, while frame rate measures how often a video source can feed an entire frame of new data to a display" See that line, Frame rate feeds the data to Monitor, it feeds 60fps, Monitor splits it displays correctly because it refreshes 60 times per second. If you open your eyes 60 times a second and and watch 120fps footage you cannot see it because your only opening your eyes 60 times a second. If a monitor is updating its screen 60 times per second (60hz) then how the fuck can you see 120 frames. Why do you think they are advertising 240hz 480hz HDTV's to stop motion blur. If a 60fps source goes into a 120hz tv the frames get duplicated because there isn't enough to match its refresh rate. It gets duplicated in this order. 1 1 2 2 3 3 4 4 5 5 6 6 and so on. For 240hz 1 1 1 1 2 2 2 2 3 3 3 3 4 4 4 4 and so on. This Elliminates motion blur by repeating frames, thats why when you pause a HDTV with 480hz you get a smoother looking still frame because there are 480 frames contained in a second other than 60. Its still 60fps source but they are duplicated. Back in the old cinema days, when they had 24 frame film, when they played it as it was on the projector it ended up being very flickery and looked fast. They stopped this by using something called Refresh rate at 48hz. To do this all they did was cut up frames of the film and duplicate them. 1 1 2 2 ect. This gave smoother action. This is why USA TV's are NTSC 60hz/30fps because 30fps goes into 60 twice, duplicated a correct order of frames. Or PAL 50hz/25fps Same thing 25 goes into 50 twice. Read anything on the internet, watch any video about TV's/Monitors's, Heck go downtown and ask the guy working in the local Electrical shop if he knows a damn. TV's/Monitor's cannot display a framerate higher than their refresh rate http://www.pcmag.com/article2/0,2817,2379206,00.asp http://www.topreviewshop.com/lcd_refresh_rates_explained_240hz_vs_120hz_vs_60hz 60hz = 60fps, not matter what the source is, it will make it match. And Nomy it doesn't matter about your eyes and brain your eyes ain't gonna see 120fps if your Monitor can't display it. I really don't see how hard it is to understand
That because V-Sync is no good. Your graphics card is outputting 300fps, the monitor is refreshing 60 times, so its picking up 60 frames BUT your graphics card is still outputting 300fps. Now V-sync your graphics card is outputting 60fps, matching your monitors refresh rate, why do you think this stops screen tearing?, because the monitors and graphics card are in total sync of 60hz at 60fps. The reason V-sync is so choppy is because it stops the Graphics card from displaying frames until the monitor is finished its refresh cycle. Boy I do not know why you are arguing, you have a 120hz Monitor, that is great, now go brag about how you can have 120fps over 60 instead of arguing that you can see 300+. I know many of you think of 1000 Fps is so much smoother on CSS and how you think you are awesome because you can see it, that is merely placebo. 1000 frames is only good for recording and playing back in slow motion. With the mouse its hard to explain, you cannot see the 1000hz but you its still there, your mouse is still updating faster, doesn't really matter if you can see that, thats got to do with hand movement not your Eyes. Even if there was no cursor on the screen, the mouse is still there moving, updating at 1000hz ect. Capping your FPS means capping it on the Graphics card not the monitor, this is bad like you said for any fps, it causes FPS drop at times Its better having 1000 frames being put into 60fps for a 60hz monitor than GPU producing 60fps. Your eyes are still only seeing 60fps but your game is performing at 1000fps.
So thats the way your gonna be, when your faced with facts, you say too long didn't read and you too Nomy, fair enough, be like that. You just don't want to read it
Nah, I've always preferred short compact sentences, anything like that just makes me lose interest really quickly.
Wolv, stop draining the fun out of this thread, as fun as it was, being full of fun, and for the funsies. What?
Alright Wolv, seeing you know it all can you explain to me the following. I got a Sycmaster T200 screen. 60hz. When playing Counterstrike with capped fps @ 60. I just cannot play CSS. It is way to choppy. When I uncap or cap @ 120 fps, my game is so much smoother. Yet in ur theorie it shouldn't matter cause my scree only shows 60 fps
I rest my case. Id advice you again wolv, Try it yourself. Its like on the internet and books, it says the parrot is green, but infront of your eyes, its yellow. lol You gota check the parrot out yourself mate..
im with wolv on this one. i think the game does become smoother because there are more frames that can be more evenly selected for a better fluidity, but i do not believe that you are actually seeing more than 60 frames per second on a 60hz screen. i think it IS smoother at higher frame rates, but it also DOESNT show you more frames than the screens hz. the great thing about this perspective is it makes everyone happy and we can all stfu xD
I had the same argument with my friend.... the game might not become smother but i feel a difference....
source engine runs shit when its capped at 60 fps it needs to run at least 72.5 fps or your game is running slower than everyone elses