You can't lol, refresh rate is 120 hz, if you 'get ' more fps then 120 your screen can't even show them all. Your screen can show 120 fps max. http://www.100fps.com/how_many_frames_can_humans_see.htm
Maybe you guys need to open ur eyes a lil more capping the fps to screen refresh rate 120 or 60 not only effects the game fps, but even game performance.. So its not only about seeing tears and delays but also the recoil looks messed up. Some wouldnt notice, but some would.. However, it proves that refresh rate = max fps is wrong.
yeh i made that same mistake before, the fps_max command is not just a simple limiter for how many frames are sent to the monitor, it has a bigger effect on other things, for some reason
100% Agreed Ray, but with my system I need the fps_max 121, because somehow without it my FPS drops get to huge. And for the people who say max fps doesn't go above hz of ur screen, you can't be more wrong. I got a 60hz screen. If i cap my fps @ 61, then CSS is unplayable. fps @ 121 then its 100 times smoother.
Yes, thats the only reason why fps_max should be touched. I think the ratio of fps drop is less when u cap ur fps, but if you are already getting constant 200 fps, i dont think theres a need to touch the fps_max. Higher fps_max means more inconsistent fps and more fps drop when the cpu/gpu is under stress. Example, you will get 100 fps with fps_max 300. You might get constant 120 fps if you cap it to fps_max 120. That limits your game to require less stress from cpu/gpu. Where as if you normally get 60 fps, and u use fps_max 0, you might get deadly fps drops..
OMG LOL... everyone is capped at 60fps and 120 fps for now then, why the fuck did i buy a good graphics card.... onboard graphics were good enough... omg...-.- I guess that's the reason he bought 120Hz monitor... xD
i have mine capped at 999 and on most bhop maps i get between 350 and 500 fps...ofc the more fps the smother the game runs. i think the refresh rate of the monitor only helps with the tearing. But its true that the human eye only can see like 60fps and above that it cant see any difference ,but thats the human eye while a machine,pc,can render alot more wich makes it smother.
Correct Ray, when I uncap my fps I usually get between 50 to 200 fps. Where the drops make it unplayable. When I cap at 121 I get between 100 and 120. Then css is pretty smooth all the time.
refresh rate = the amount of times your monitor refreshes its screen, You cannot get 300 FPS is your monitor only refreshes the screen 60 times (60hz) or 120 times (120hz) This isn't arguable, its fact, read up a little on refresh rates http://www.tomshardware.co.uk/forum/312488-15-will-refresh-rate-monitor-effect
maybe they mean the amount of frames supplied to the monitor, but that won't make a difference as you explain.
The graphic card could produce as much frames as it can, so if it outputs 300 frames then they get sent to the monitor, the monitor displays those frames according to its refresh rate. Its common sense, if a monitor can only refresh its screen 60 times, then only 60 frames can pass through it. also on another note, what the monitor doesn't display and your eyes don't see still matters, 300fps is better than 60 even if your monitor can't display it, its the same with the mouse 1000hz is the best, you can't see the 1000hz because of a 60hz screen but your still getting the advantage.
Lol, you obviously read too many books. are you saying fps = refresh rate? But you cant relate to what we Feel. Theres obviously difference between 60 fps and 300 fps. Your theory would work when V-sync is on. That caps the fps to the screen refresh rate. So if monitor can only display its maximum refresh rate value, why is there choppiness when you cap ur fps to 60? And for the mouse example, wat if I say I can Feel the difference between 125hz and 1000hz? Try it out yourself.. Books are only good for references. The numbers dont meant anything whn you can actually see/feel the difference..