1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Zombie Escape Server

Discussion in 'Maps' started by iPlayForKeepsNZ, Nov 9, 2011.

  1. Boy
    Offline

    Boy Administrator
    Super Admin ]HeLL[ Member

    Joined:
    Oct 11, 2010
    Messages:
    25,293
    Likes Received:
    2,051
    Added
    --- Double Post Merged, Oct 18, 2021, Original Post Date: Oct 18, 2021 ---
    Removed
     
    #121
    • Like Like x 1
  2. DHiep
    Offline

    DHiep Junior Member

    Joined:
    Apr 10, 2021
    Messages:
    26
    Likes Received:
    2
    #122
  3. Boy
    Offline

    Boy Administrator
    Super Admin ]HeLL[ Member

    Joined:
    Oct 11, 2010
    Messages:
    25,293
    Likes Received:
    2,051
    100+ more maps added:

    ze_8bit_v5b
    ze_10(4)_keys_v1fix
    ze_2012_b3b
    ze_abandoned_industry_va2s
    ze_abandoned_project_v1_2
    ze_acuticnotes_v1_2s
    ze_aepp_nano_grid2_b2s
    ze_alien_mountain_escp_v34f2
    ze_alien_vs_predator_v5
    ze_alien_shooter_v7
    ze_amko_escape_v1337
    ze_antartika_b2
    ze_artika_base_v1_2s
    ze_antfarm_2vs
    ze_aperturescience_ob
    ze_arctic_escape_c1_fix4
    ze_ashen_keep_v0_3
    ze_assassins_creed_v1
    ze_atix_apocalypse_fix
    ze_atix_helicopter_i3d_c1
    ze_avalanche_b6
    ze_avalanche_reboot_beta7
    ze_avenir_storage_v1
    ze_balu_a1
    ze_bandit_v1final_fix1
    ze_barrage_v1
    ze_bathroom_v2_5s
    ze_biohazard2_rpd_v4e_004
    ze_bioshock_v6_3
    ze_bisounours_party_v1_1
    ze_bowser_in_the_fire_sea_v1f_remastered
    ze_bp-infested-prison_b1a
    ze_chicken_lords_tower_b2mix5
    ze_chicken_ranch_v2_1s
    ze_chroma_v0_4
    ze_chronus_a1s
    ze_colorlicouspilar_fix
    ze_colors_v1
    ze_crashbandicoot_v1fix
    ze_crazy_escape_css2
    ze_dangerous_waters_v1a.bsp
    ze_demo_final_ten_keys_v1fix
    ze_derpescape_itstime
    ze_destruction_of_exorath_re3
    ze_dev_r4a
    ze_doom_escape_v3_2
    ze_doom3_v1
    ze_doorhug_and_solo_v6_2
    ze_dreamin_v3_1_css
    ze_ep2_plant_b1s
    ze_epic_end_v4_3
    ze_escape_the_eye_remix_final
    ze_evernight_a3_4_css2
    ze_fartlocker_escape_v3s
    ze_ffvii_cosmo_canyon_v5fix
    ze_ffxii_feywood_b3_1
    ze_ffvii_temple_ancient_v3_3
    ze_ffvii_mako_reactor_v6_b08
    ze_ffxii_paramina_rift_v1_4
    ze_ffxii_westersand_v7_2
    ze_firewall_laboratory_part2_3
    ze_flying_world_v2
    ze_flying_zombies_b3fix
    ze_forestbunkers_v2_fix
    ze_frostdrake_tower_v1s
    ze_frozentemple_b8_2
    ze_gods_wrath_v3_8b
    ze_got_the_north_b4
    ze_grand_boat_escape_day_v4_3
    ze_haunted_lab_escape_v2c
    ze_hellz_rescuebase_v5_b1
    ze_hidden_temple_v2_5e
    ze_icecap_escape_act2_b3s
    ze_indiana_jones_v4a_004
    ze_industrial_dejavu_v3_3_1
    ze_infected_sewers_v6_5
    ze_infected_tramway_v3_3
    ze_infiltration_final_v4l_004
    ze_johnny_nukem_b8_1
    ze_jungleescape_b3_6
    ze_JurassicPark_Escape_v1
    ze_l0v0l_v1_4
    ze_lotr_isengard_v2_3fix
    ze_madness_v2_1
    ze_magic_carpet_v1_0
    ze_minecraft_adventure_v1_2c
    ze_minecraft_universe_v1_4f_ep
    ze_mirrors_edge_reborn_v4_3
    ze_mist_v1_3
    ze_mountain_escape_ultimate_fix
    ze_naruto_v2_7e_fix
    ze_outlast_v1
    ze_paper_escaper_v7_1
    ze_parking_v3_1
    ze_piranesi_sakura_b1.bsp
    ze_pirates_port_royal_v5_4s2.bsp
    ze_pizzatime_v4s
    ze_Portal_Story_v3_2
    ze_potc_v3_4fix
    ze_raccoon_facility_v6c
    ze_ravenholm_v04
    ze_resonance_cascade_v3_2_1
    ze_re_surf_skyline_ep_f3
    ze_roof_adventure_v5s
    ze_rooftop_madness_v1_9
    ze_rooftop_reborn_v3_2
    ze_rooftop_runaway_xmas_v1
    ze_saw_final
    ze_simpsons_escape
    ze_slender_escape_b4
    ze_sorrento_xmas_v4
    ze_stalker_monolit_a3
    ze_stalker_ultimate_v3
    ze_stalkermonolit_v7css1fix
    ze_starwars_v2fix
    ze_super_mario_64_v2_b8_fix
    ze_surf_facility_v3_pre2
    ze_surf_gypt_v1_3s
    ze_timesplitters_v1_3
    ze_titanic_cqd_v2_fixed
    ze_v0u0v_b2
    ze_voodoo_islands_v4_007
    ze_warped_v1_1
    ze_xiii_winslow_bank_v2_2fix

    Let us know if any issues with any maps.
     
    #123
    • Like Like x 3
  4. DHiep
    Offline

    DHiep Junior Member

    Joined:
    Apr 10, 2021
    Messages:
    26
    Likes Received:
    2
    Hey @Brandon !

    sorry for pinging you, but I have just been wondering if you or someone else deleted the maps I suggested. I can‘t find them for some reason

    with best regards,

    mir fav DHiep
    --- Double Post Merged, Oct 30, 2021, Original Post Date: Oct 30, 2021 ---
    I was pretty sure that I found them last week but there is no hint to be found today
    --- Double Post Merged, Oct 30, 2021 ---
    Hello everybody!

    I was wondering why the right click knockback from the knife was removed. Although it knock zombies really far away, it was still not op since it’s a really hard skill based interaction. U have to go near zombies to knife them and u have to right click them while the zombies only need to left click you which is quicker. You could reduce the knockback instead of removing it since I believe that knifing the zombies in zombie mode is a key element to the zombie mode and something which was brought a feeling of accomplishment with it.

    with best regards, DHiep
     
    #124
  5. wik50
    Offline

    wik50 Senior Member
    ]HeLL[ Member

    Joined:
    Sep 4, 2015
    Messages:
    529
    Likes Received:
    93
    The knife knockback was reduced to make it more skillbased as you have more competetion now to hold hold of the zombies. Also if lets say a human is behind the zombie he can easily knock the zombie away and still survive. The knife is not the only key element, it's a teambased mode not just knifes.
     
    #125
  6. DHiep
    Offline

    DHiep Junior Member

    Joined:
    Apr 10, 2021
    Messages:
    26
    Likes Received:
    2
    The knockback of the knife is not only reduced but completely nullified. The only way to knock a zombie away with knife is to knife him from behind while the zombie is jumping. This scenario is very unlikely to happen. That’s why I am suggesting to increase the knockback so we can atleast knife them a few feet’s away.
    --- Double Post Merged, Nov 8, 2021, Original Post Date: Nov 8, 2021 ---
    Here is another suggestion:

    All player should spawn as ct and then be moved to T once they become a zombie. The reason being is that some maps have different spawns for each team. Meaning that Ts who are still human at the beginning are spawning at the zombie spawn and therefore having a big disadvantage and almost no chances of surviving.
     
    #126
  7. wik50
    Offline

    wik50 Senior Member
    ]HeLL[ Member

    Joined:
    Sep 4, 2015
    Messages:
    529
    Likes Received:
    93
    Knockback on knifes increased.

    If you mean by forcing the Ct-team to have only one spawn, then no that is not possible as the spawns are coded in the map itself. Zombies is picked all randomly on both Ct and T, the rest is then moved over to the Ct-side as "humans" and zombies on T-side. So this mean on maps with severals spawns everyone has the same chance to gain some distance from the zombies spawning in, which has minimum 12 seconds before they spawn in.
     
    #127
  8. DHiep
    Offline

    DHiep Junior Member

    Joined:
    Apr 10, 2021
    Messages:
    26
    Likes Received:
    2
    Thank you wik and thanks for clearing up my misunderstanding on the second question
     
    #128