100+ more maps added: Spoiler: ZE Maps ze_8bit_v5b ze_10(4)_keys_v1fix ze_2012_b3b ze_abandoned_industry_va2s ze_abandoned_project_v1_2 ze_acuticnotes_v1_2s ze_aepp_nano_grid2_b2s ze_alien_mountain_escp_v34f2 ze_alien_vs_predator_v5 ze_alien_shooter_v7 ze_amko_escape_v1337 ze_antartika_b2 ze_artika_base_v1_2s ze_antfarm_2vs ze_aperturescience_ob ze_arctic_escape_c1_fix4 ze_ashen_keep_v0_3 ze_assassins_creed_v1 ze_atix_apocalypse_fix ze_atix_helicopter_i3d_c1 ze_avalanche_b6 ze_avalanche_reboot_beta7 ze_avenir_storage_v1 ze_balu_a1 ze_bandit_v1final_fix1 ze_barrage_v1 ze_bathroom_v2_5s ze_biohazard2_rpd_v4e_004 ze_bioshock_v6_3 ze_bisounours_party_v1_1 ze_bowser_in_the_fire_sea_v1f_remastered ze_bp-infested-prison_b1a ze_chicken_lords_tower_b2mix5 ze_chicken_ranch_v2_1s ze_chroma_v0_4 ze_chronus_a1s ze_colorlicouspilar_fix ze_colors_v1 ze_crashbandicoot_v1fix ze_crazy_escape_css2 ze_dangerous_waters_v1a.bsp ze_demo_final_ten_keys_v1fix ze_derpescape_itstime ze_destruction_of_exorath_re3 ze_dev_r4a ze_doom_escape_v3_2 ze_doom3_v1 ze_doorhug_and_solo_v6_2 ze_dreamin_v3_1_css ze_ep2_plant_b1s ze_epic_end_v4_3 ze_escape_the_eye_remix_final ze_evernight_a3_4_css2 ze_fartlocker_escape_v3s ze_ffvii_cosmo_canyon_v5fix ze_ffxii_feywood_b3_1 ze_ffvii_temple_ancient_v3_3 ze_ffvii_mako_reactor_v6_b08 ze_ffxii_paramina_rift_v1_4 ze_ffxii_westersand_v7_2 ze_firewall_laboratory_part2_3 ze_flying_world_v2 ze_flying_zombies_b3fix ze_forestbunkers_v2_fix ze_frostdrake_tower_v1s ze_frozentemple_b8_2 ze_gods_wrath_v3_8b ze_got_the_north_b4 ze_grand_boat_escape_day_v4_3 ze_haunted_lab_escape_v2c ze_hellz_rescuebase_v5_b1 ze_hidden_temple_v2_5e ze_icecap_escape_act2_b3s ze_indiana_jones_v4a_004 ze_industrial_dejavu_v3_3_1 ze_infected_sewers_v6_5 ze_infected_tramway_v3_3 ze_infiltration_final_v4l_004 ze_johnny_nukem_b8_1 ze_jungleescape_b3_6 ze_JurassicPark_Escape_v1 ze_l0v0l_v1_4 ze_lotr_isengard_v2_3fix ze_madness_v2_1 ze_magic_carpet_v1_0 ze_minecraft_adventure_v1_2c ze_minecraft_universe_v1_4f_ep ze_mirrors_edge_reborn_v4_3 ze_mist_v1_3 ze_mountain_escape_ultimate_fix ze_naruto_v2_7e_fix ze_outlast_v1 ze_paper_escaper_v7_1 ze_parking_v3_1 ze_piranesi_sakura_b1.bsp ze_pirates_port_royal_v5_4s2.bsp ze_pizzatime_v4s ze_Portal_Story_v3_2 ze_potc_v3_4fix ze_raccoon_facility_v6c ze_ravenholm_v04 ze_resonance_cascade_v3_2_1 ze_re_surf_skyline_ep_f3 ze_roof_adventure_v5s ze_rooftop_madness_v1_9 ze_rooftop_reborn_v3_2 ze_rooftop_runaway_xmas_v1 ze_saw_final ze_simpsons_escape ze_slender_escape_b4 ze_sorrento_xmas_v4 ze_stalker_monolit_a3 ze_stalker_ultimate_v3 ze_stalkermonolit_v7css1fix ze_starwars_v2fix ze_super_mario_64_v2_b8_fix ze_surf_facility_v3_pre2 ze_surf_gypt_v1_3s ze_timesplitters_v1_3 ze_titanic_cqd_v2_fixed ze_v0u0v_b2 ze_voodoo_islands_v4_007 ze_warped_v1_1 ze_xiii_winslow_bank_v2_2fix Let us know if any issues with any maps.
Hey @Brandon ! sorry for pinging you, but I have just been wondering if you or someone else deleted the maps I suggested. I can‘t find them for some reason with best regards, mir fav DHiep --- Double Post Merged, Oct 30, 2021, Original Post Date: Oct 30, 2021 --- I was pretty sure that I found them last week but there is no hint to be found today --- Double Post Merged, Oct 30, 2021 --- Hello everybody! I was wondering why the right click knockback from the knife was removed. Although it knock zombies really far away, it was still not op since it’s a really hard skill based interaction. U have to go near zombies to knife them and u have to right click them while the zombies only need to left click you which is quicker. You could reduce the knockback instead of removing it since I believe that knifing the zombies in zombie mode is a key element to the zombie mode and something which was brought a feeling of accomplishment with it. with best regards, DHiep
The knife knockback was reduced to make it more skillbased as you have more competetion now to hold hold of the zombies. Also if lets say a human is behind the zombie he can easily knock the zombie away and still survive. The knife is not the only key element, it's a teambased mode not just knifes.
The knockback of the knife is not only reduced but completely nullified. The only way to knock a zombie away with knife is to knife him from behind while the zombie is jumping. This scenario is very unlikely to happen. That’s why I am suggesting to increase the knockback so we can atleast knife them a few feet’s away. --- Double Post Merged, Nov 8, 2021, Original Post Date: Nov 8, 2021 --- Here is another suggestion: All player should spawn as ct and then be moved to T once they become a zombie. The reason being is that some maps have different spawns for each team. Meaning that Ts who are still human at the beginning are spawning at the zombie spawn and therefore having a big disadvantage and almost no chances of surviving.
Knockback on knifes increased. If you mean by forcing the Ct-team to have only one spawn, then no that is not possible as the spawns are coded in the map itself. Zombies is picked all randomly on both Ct and T, the rest is then moved over to the Ct-side as "humans" and zombies on T-side. So this mean on maps with severals spawns everyone has the same chance to gain some distance from the zombies spawning in, which has minimum 12 seconds before they spawn in.