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Timed LRs

Discussion in 'Server Problems & Suggestions' started by Stefan1, Jul 26, 2019.

  1. Stefan1
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    Stefan1 Newbie

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    Waiting for LR to end is boring. I've noticed that LR's take more time than the actual rounds themselves sometimes.

    LR should be timed. Time start when T's (or T) are able to make LR.

    *After the time is up a new round starts. I suggest ~3 min.

    *Or ~1-2 min per LR-game. After time is up the CT that was playing against the T dies. (This could however lead to T just running around which would require a rule extension - T has to actively participate in his LR.)
     
    #1
  2. TrustMe
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    TrustMe Senior Member
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    - remove chicken fight
    - make it so you cant do sumo wrestle next to a wall so you cant delay the round (@ici said he could do it)
     
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  3. kenny7
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    kenny7 The Experienced
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    Or you can play a game while your dead and wait for the others. By typing !pong or !tetris ingame.
     
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  4. Ara Ara
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    Ara Ara Member

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    !snake works aswell, and if you are bored of those, you could always just run another game in the background
     
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  5. arhamahmed4
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    arhamahmed4 Member

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    Definitely a good idea, However i think 1-2 minutes is very less. Lets just say im in one corner of a map and some T starts a lr. It would take me 1-2 minutes just to get there. I think we should have a timer of 5 minutes and then both players should be slayed automatically when the timer ends
     
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  6. Vengeance
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    Vengeance Senior Member
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    Also nade fights take to long was always so painful waiting for them to finish when people run away or hide behind a wall
     
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  7. Amin
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    Amin Senior Member
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    Or u can spam lenny faces when someone says anything.
     
    #7