@kenny7 its not just ronnie thats complaining, the only reason that u haven’t seen many posts is ppl cant be asked or are too busy to complain about the rule
Mehh, I can understand why Ronnie Pickering doesn't like the rule. I had this too when I came back from a time-out from CSS and JB. You need to accept it and play it because rules are rules mate...
But honestly, what has changed with Rule 19 in place? LRs are still the same (menu pops up for the last 2 Ts) and until LR is reached nothing has changed as well. The only difference is that when 2 Ts are left all potential rebelling of those two is void. If they followed orders its fine, if the didnt finish tha game that is void and they get lr. And if they rebelled thats void as well. If they keep rebelling or delay they can still be killed by the Ts. So the difference with Rule 19 is a break when LR is reached giving the last 2 Ts a reward for making it that far and imo giving non-pros a better chance - and CTs have to put more effort into it in regards of rebellers.
Like today, I did soccer 2v2 on the map vipinthemix. The other team killed one T and so the guy who was alone won the game with 1-0 against the team with 2 people. Easy thing is I just told them to freeze and let him pick his LR-partner. So far I have nothing against this rule 19 thing. ^_^
Completely agree with Nomy on this. It can be annoying if a T does lr then rebels then does lr as to whether you should kill after lr but it's worth keeping it in for the sake of one or two how do this.
I'm not sure why I'm not sure about this but can u still command Ts in LR, if they don't comply, would that make them rebels? "You have 10 seconds to freeze and do lr" etc
This rule needs changed slightly. I am not 100% but I swear it was implemented to stop CT killing a T the second he finished his LR because he rebelled. Currently T's that are not playing games are being rewarded simply because they are lucky enough to make it to the last 2 alive. Possibly change it so when a T first enters LR he is no longer a rebel, meaning they can only do it once and if they are not fast enough after not taking part its not a freekill.
All of them. 3 Ts alive means it's not LR. If none are following your command they can be killed. Kinda common sense really... What happens when some Ts dont follow your orders during the round? Do you let them off or do you kill them for not following? But it would be wise to check your mic as well to make sure your command was heard. I'm sorry its been a day. I don't know what I was thinking. This was pointed out in one of the previous thread and !rt or !randomt was introduced. You choose a random T and ask him/her to do a game, if they fail, you get 2 Ts. If he/she passes, move on to next T, and so on... until you get 2 Ts. This is already the case. Basically when the LR menu is accessible, Ts are given a chance at LR without being killed for losing a warden's game previously, hiding during the round, previous rebelling during the the round. If the T doesn't take the LR opportunity and just rebels during LR then of course they can be killed. This is what the rule does or should do.
I feel like it should only begin once they start an LR, not the last 2 alive as it is now. If they manage to get into LR let them continue otherwise don't reward the pussy T's hiding inside games waiting for everyone else to die.
They can't all die, once you've killed one then there's 2 left and because of this rule they must get LR. This situation keeps happening.
U didn't answer my question tho Nomy that's literally what we've thought the rule stops from happening, it was common sense, but because of the rule it's not. If that's so, then that changes the whole idea behind the rule that we've been precieving, and all those slays because of "freekills" of the ts in lr who have not been following the command werent meant to be freekills.