@Nomy are maps compressed? Because CSGO errors out "Cannot download http://fastdl.hellclan.co.uk/csgo/maps/jb_fentex.bsp.bz2", so it switches to the full one, which is 160MB. Slow for 20 Mb
I want them compressed but large maps cant be compressed because Valve put a 64MB limit on csgo client. This limit doesn't apply to uncompressed maps. You have to manually change the size on the client by adding -maxdownloadfilesizemb 400 to the startup parameter for csgo. I cant make everyone do this so any map larger than 100MB is not compressed as they cant go less than 64MB limit on clients by default. --- Double Post Merged, Feb 13, 2018, Original Post Date: Feb 12, 2018 --- Lets try with 50% kevlar without helmet. If its too low, we can can increase it. Improved team join and ratio management, should strictly enforce ct ratio, admins are immune to ct ratio. Added other fixes and improvements.
Just a suggestion not of real importance at this stage but it might be a nice feature for players! The !ws plugin that allows for players to have skins they don't have. I'm not sure if valve still begrudge servers using this plugin but a lot of places use it so I'm sure it must be safe. Anyway here is the link: https://forums.alliedmods.net/showthread.php?t=298770 Thanks ^6SKIP
Nice idea but sadly not as the following reasons: If a server is found using this plugin Valve removes your server from server browser. So random people won’t be able to find the server unless they got the actual IP address. Player base drops dramically. Players have got there skins from either sheer luck or Buying them so having this kinda says bulls to you o can have one for free, Not really on.
Ah as I suspected, just thought with the shear amount of servers doing it Valve was being lenient; oh how wrong I was lmao...
A General warning went out to everybody about using plugins to provide skins that gives players skins they haven’t actually got. Not saying that they will ever take action but not worth the risk, there response will be we gave warnings.
The spawn time is a little too short, can you edit it to be a little longer? Maybe 30 seconds into the round?
Think 30 seconds would be a bit chaotic as realistically the cells are open from 10-15 seconds into the round which would confuse the warden having t's leaving cells late. However, I agree it could be lengthen slightly just not to that extent.
it feels faster in CS GO than in CSS. in CSS i could spawn around a few seconds before the T's unmute all the time
In my opinion when i played on the csgo jb it was very fun and there wasn't even many people on aghhh just imagine if there was like 37 people on it
There is a problem with killing doors In some maps, there are doors in races that are supposed to kill player, but here it doesn't (I'm not speaking about physics dmg like football)
Easy to find out looking at Server's Steam ID. It shows on status command. Similar to player steam ids, lower the better. People who use dodgy plugins to change their server token after ban would have quite high Steam ID.
During LR if you choose noscope it takes your knife away but you can still use nades like the awareness grenade which you can throw and itll show the HP and postion of your enemy --- Double Post Merged, Feb 25, 2018, Original Post Date: Feb 25, 2018 --- Also its always been a problem with jb if you swap from t to ct you still have the 30 second mute at the start of the round, it makes it difficult if you take command and youre muted without realising it
Idk if these had been mentioned before : Can you give armor during knife fight to prevent left-left-right stab? CTs don't get their armor back after LR LR beacon is a bit too loud, at least when you are spectating Is it possible to have something in chat that says when a rebel has been killed like in CSS? For example, x has killed the rebel y.
Armor doesn't prevent it, right click does 55 damage with armor, 2 consecutive left clicks do also 55 (34 and then 21) And there already is, preceeded by a red [LR] chat command