The SourceBanns++ chat message when someone joins looks messy and just fills chat with unneccary information. I think it should be removed to clean up chat When warden presses their inspect button to put a marker, the chat message appears after every press despite the marker having some sort of cool down between presses. I don't think the chat notification is needed so that should be removed aswell to clean up the chat spam for the warden Flashlight should be enabled by default if we keep it
Removed. Removed. I think we should keep it because some map areas can be really dark although the default state will be disabled. BTW, the flashlight is actually on by default, when you type !flashlight, you are enabling "look at weapon" function to be used as flashlight. You can disable that and bind sm_flash to a key to toggle flashlight leaving the look at weapon function for marker etc. --- Double Post Merged, Feb 11, 2018, Original Post Date: Feb 11, 2018 --- The nextmap command shows wrong map.
at the end of the map when you choose another map, to extend you have to click 8 (next) then press 1. Could you just reduce the number of maps displayed so the extend option displays on the same page. It's unclear that it is there Can we give CT's 100 armour as the guns are rather powerful. If it doesn't work out we can remove it but atm it doesn't seem right. If 100 is too much we could reduce down to 50 armour then back to no armour if needed
Just give kevlar to CT's so there wont be any aimpunch, with helmets its a little overkill since rebels usually only have pistols on their side
Hmmm, I'd say no, it kind of changed, to the same map. It reset scores, time, and swapped us to spec. When I wrote 'nextmap' it showed the correct map, once we RTV'd, it changed to the 'nextmap' map.
As I said in the shoutbox, I think the sv_airacceleration should be 100 like in css. The Bhop in csgo is very easy with it at that setting so maybe we do some tests at different settings, but 12 is too low. We were playing on @Wazblaz's map and it being that low made it extremely hard to bhop and complete some of the games.
Yeah i agree having that low airccel limits movement a lot and movement is a big part of why people like css so much, its really restrictive otherwise.
On the topic of bhop, I would like to bump this thread about the bhop server https://hellclan.co.uk/threads/38270/ --- Double Post Merged, Feb 11, 2018, Original Post Date: Feb 11, 2018 --- During dodgeball LR, if you pick up another flashbang you have two and stops you throwing any more nades
Here's something to consider we have a steam group with 28,170 people in it it might be worth using the announcement function to advertise to all those people that the new server is up.
Yeah i said the same thing in a PM, will bring back a lot of people and would get a lot of people aware
At some point a bot named hellclan.co.uk was spawned. It might be related to the /respawn command but I couldn't reproduce it.
Done. If the problem is aimpunch, that can be fixed without having armour. They worked last time I checked. I had limited to 1 medi-shot as more cause the server to crash for now. http://blog.counter-strike.net/index.php/2018/02/20061/ Not sure what was fixed. Our default airaccel is 100. If it gets change to 12 or whatever, It's not me or an admin. It probably something else. The airaccel is forced by server to be 100. Here is an example: sv_airaccelerate "sv_airaccelerate" = "100" ( def. "12" ) game notify replicated sv_airaccelerate 1000 L 02/12/2018 - 11:33:20: server_cvar: "sv_airaccelerate" "100" sv_airaccelerate 10 L 02/12/2018 - 11:33:25: server_cvar: "sv_airaccelerate" "100" sv_airaccelerate 1 L 02/12/2018 - 11:33:29: server_cvar: "sv_airaccelerate" "100" As you can see how the server changes airaccel back to 100 regardless of what I'm trying to set. It's a GOTV bot for surveillance in compliance with GCHQ and NSA. Your chat and gameplay maybe recorded. JK.
I think the problem is also that guns are a lot more powerful on csgo compared to CSS, so having armour adds an element of skill to rebelling, because then you actually have to aim for headshots to kill CTs, as oppose to about 3/4 easy to hit body shots.
@Nomy aim punch is kinda an issue with tank day so if they could be turned off for the tank that’d be easier for the tank to win
That's something I have always wanted to add, even on cs:s. Never bothered to, lol. I'll make sure I add it in the next release.