1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

HeLL FM General Improvisation thread

Discussion in ']HeLL[ FM' started by Wolfgang, May 2, 2016.

  1. WildFire
    Offline

    WildFire Administrator
    Super Admin ]HeLL[ Member

    Joined:
    May 21, 2012
    Messages:
    4,977
    Likes Received:
    852
    Can you put a limit to how many actions a person can do? If a person or group of people spam click one of the actions it would perhaps cause a crash?
     
    #21
  2. Conner
    Offline

    Conner Administrator
    Super Admin ]HeLL[ Member

    Joined:
    Jun 2, 2013
    Messages:
    1,067
    Likes Received:
    375
    In that case wouldn't it be just like the server version, as you can get many people spam it on the server.

    Just instead of a Steam ID you get the forum userID to warn/ban them over.
     
    #22
  3. WildFire
    Offline

    WildFire Administrator
    Super Admin ]HeLL[ Member

    Joined:
    May 21, 2012
    Messages:
    4,977
    Likes Received:
    852
    It does state their name but it would be more efficient to do it automatically limit amount of times it can be pressed. In server you spam it a certain amount of times you should get kicked for command spamming.
     
    #23
  4. Nomy
    Offline

    Nomy Administrator
    Super Admin ]HeLL[ Member

    Joined:
    Oct 11, 2010
    Messages:
    35,883
    Likes Received:
    3,688
    Well it can be limited but the person would still be spamming and taking up server processing resources, even though his/her request are being ignored and not being inserted into the database. When the person clicks on any button, it makes the server process the page. Adding a limit would mean adding additional MySQL query to check if the last request is from the same person within a certain time. So this actually makes it do more work than if we were manually punishing the spammers.

    There might be ways to lock the button via JavaScript but this can be very easily bypassed by someone who is determined, maybe just by disabling it. But this is still a better solution since JavaScript is run on the browser instead of putting load on webserver.

    For web version as said by Conner, it saves the userid and it also saves IP addresses.
    Spam via web = website account responsible
    Spam via ingame = steam id responsible
     
    #24
  5. Wazblaz
    Offline

    Wazblaz Veteran Member
    Mapper Donator

    Joined:
    Aug 25, 2014
    Messages:
    1,867
    Likes Received:
    594
    #25