[big]Fading Sprays[/big] All file sizes 256px x 256px for any spray in any valve game. Step 1. File > New Step 2. Paint bucket your first layer with colour code r127, g127, b127. Step 3. Note: Multiple layers for your design must be merged into a single layer at the end. On your design layer you want to "Ctrl+Click" on the box of the layer to get the dots going around your design. Step 4. Now with the dots still going around your design click channels tab "beside your layer tab you will see a tab called channels". You want to create a new layer and should look like this. Use the paint bucket with pure white Code: r255, g255, b255 Now click on "RGB" in Channels tab to restore it and click the Layer tab. Step 5. Deselect by press "Ctrl+D" go back to layers you should have 2 layers DO NOT Merge them and your done you must save the file as ".dds". When you do so your plugin window will pop-up use the following settings. Step 6. Open the .dds file you just saved with these options Step 7. Clearing the way for the next image. Use the marquee tool to make sure you dont go out of lines. Use a big circle brush with colour code: r127, g127, b127 and cover the first design. You also need to do this to the Aplha layer in the Channels tab except this time use plain black code: r0, g0, b0 Step 8. Flipping back to RGB layer then clicking the layer tab your ready to place your (close up image/design) Remember your design must be merged down into one layer. Yes you've guessed it you are repeating what you have done in step 4. "Ctrl+click" on your "close" design layer and go to Channels this time you do not need to create a new layer simply click Alpha 1 layer paint bucket it white code: r255, g255, b255. Step 9. Click "RGB" layer then click on the layer tab again DO NOT merge layers. Saving this time you want to choose .dds to get the panel open again, this time you want to click "Use exsisting MIP maps" Step 10. Open up "VPKtool" click on the tab "Texture tool" the open and search for your 2nd saved .dds file and you want to press the Convert DDS to VTF button. Step 11. Last step, you should now have a VTF file of your design. Time to open "VTFedit" go to file open and find your VTF you just created. Click the box "No level of Detail" and go to the options and make sure "Auto Create VMT File" is clicked on. Place the 2 files .VTF and .VMT into C:/programme files/steam/steamapps/"yourname"/counterstrike source/cstrike/materials/VGUI/logo. Congradulations your done. Programme's Download links: VPKtool: http://www.ggmania.com/cheat.php3?cheat=10318 DDS plugin: http://developer.nvidia.com/content/nvidia-texture-tools-adobe-photoshop VTFedit: http://nemesis.thewavelength.net/index.php?c=178 Helpfull Videos: Transparent part:http://www.youtube.com/watch?feature=player_embedded&v=aIzt0WmhGyA Fading sprays: http://www.youtube.com/watch?v=VXh2cyc5jyE&feature=related
Quick video tut i made 7 months ago for some other peeps, this is another and easier way (in my opinion) of making fading sprays. Hope it can help some people around