As the title shown share your opinions on the current 60 jailbreak maps on the server. You can suggest anything to help improve / fix any map in the future in hopes of making these maps more enjoyable to play. If any mapper can also pitch in and help that would be greatly appreciated. Here is the list of maps that have been changed/updated (Check the posts for more details) : jb_vipinthemix_v1_3 Updated to jb_vipinthemix_v1_4b Changes : [ Grenade game Teleport fixed , Football ball reset + team color , Jump rope ct only , Visibility in dodgeball adjusted + Radar ] Added ! ba_jail_lockdown_final Updated to ba_jail_lockdown_final_fix Changes: [ Prop doors can't be spammed + Radar ] Added ! jb_parabellum_xg_v1-1_fix Updated to jb_parabellum_xg_v2_b Changes : [ Fixed Medic - Adjusted Vent - Removed Armory window - Armory door opens from inside only - Added Radar ] Thanks to @Brandon Added ! jb_surf_v2_d Updated to jb_surf_v2_e Changes : [Back ported games from the final version ] Thanks to @af3ccted Added ! jb_coast_v1fix_hell Updated to jb_coast_v2b Changes : [ Ported csgo version of the map - new visuals - expanded layout - new games - bug fixes - Added Radar ] Added ! Let me hear what you all think ! Every map currently on the nomination list for reference :
jb_coast_v1fix_hell Fix the secret for the toilet railgun! Imo the secret would be a big plus for the map to be played more often --- Double Post Merged, Aug 26, 2021, Original Post Date: Aug 26, 2021 --- jb_tellex_v1d Add an extra corridor with more games where the cell button is atm (i know it would take a long time to do that) but i feel like the map has pontential and the only reason people don't play it it's because it has only 3-4 games
Good initiative @Fronexe , when I have time I'll take a look and try to add a few. Maybe its also handy if you copy and paste the fixes advised by players at the bottom of your post, since its the first one, to create a bit of an overview
@Suicide Good idea I will keep the post updated as the maps get fixed/changed and credit whoever helped make it possible
Can we changed/update parabellum, cover the armoury window and fix the snow day as I think it used to crash the server. It has some really nice games on but just doesn’t get played
Hello fronexe I have suggestions as below: Add to "ba_jail_fg_wakka_b5" a game were is two teams fights by shooting buses to each others by AKs or other guns same as dodge ball but with buses at least 10 buses . In "ba_jail_tile_paradice_v_2_sg" map I hear a helicopter sound either remove it or add it for any use. In "jb_airship_b3_hell" add a game where cannon shots Ts and land on other airship if they fall they die , or add a climb game or splef game In "jb_arctic_jail_v1" reduce guns in cells. In "jb_paradise_prison_fix" add anothe sheild as secret can be used for rebelling In "jb_rats_v1" remove the bus and close its way to climb make one access.
Hey fron. Jb_snowynights the door in cell area has to be fixed, sometimes it gets completely stuck and it doesnt even open so if u would like to take the t’s outside u will just get cucked by the door and die. jb_vipinthemix needs a fix to the iso button, the bhop aswell (that shit is impossible to do). Aswell the vent that leads to football atleast make it to be 1 hit break cuz there is no way of u breaking the vent and trying to rebel, u will die 98% of the time. idk what else about other maps i usually nominate the most popular ones if i think of somethig else i will add it here.
I think like 50% of maps here need a complete overhaul in their room/game layout. i won't get into that here because i think it's pointless to rant about it if it wont get fixed. ba_jail_minecraftparty_v6src on r_3dsky 0 the skybox is not drawn at all. its just a ghost of whatever was on your screen before. jb_forest_rooftop_beta8 adjust prop draw distance for the trees outside, its quite common to get fucked over by them when a ct is hiding behind an "invisible" tree or you are hiding behind one. jb_marioworld_rsc_2 mario kart/spleef area is too dark, flashlight is not a solution because it only covers a short distance jb_lego_jail_pre_v6-2h race behind cells is pointless, nobody ever plays it and its not really fun. different guns in armoury could be cool (shotguns, different pistols). jb_minecraft_nightfall_final_fi / jb_minecraft_daylight_v7e what is the point of having 2 simillar maps? i'd suggest either backporting the changes from nightfall to daylight (or literally just adjust lighting for nightfall to make it into daylight) to use the strengths of both maps jb_mlcastle_v10_h6 steady pace is way more hard than any other game because of the bugged rotating plank section. its quite cool to see skilled players actually complete it, sure, but nobody ever does that and wardens have already learned to deactivate the game the moment it reaches that part. jb_mc_raphi4life exiting cells is quite hard relative to other maps. if cts are not coordinated the entire round can quickly fall apart (t shooting cts who are on the either side of the tunnel, ts hiding in cells then going to armoury when cell area is clear) jb_new_summer_v3f a new 3d skybox could be cool, as in jb_forest_rooftop very big one, something that fits the 2d skybox texture better. maybe you could even do a constantly rotating one, kinda like mg_smee_tower_lite space secret. bedroom underneath armoury still has bugged lighting (minimal ambient light might fix it, idk) jb_overcooked_v1 cells -> outside route is way longer than it could be, despite being used most frequently compared to others. you could add a tunnel that leads from cells directly to outside. jb_paradise_prison_fix change sv_accelerate back to the default value of 5. its embarrasing to see cts missing 3/4 of their mag on a t who is bhopping around 1 spot. adjust banana game to make it a little bit easier (right now it requires you to press e at ~10 cps to complete it, which is already very painful for anyone who has RSI) jb_piranesi_beta_02c window between cell vent / corridor is glitchy, as in visually. hope you can pass this to wazblaz, if he's still working on the map that is. jb_razzmatazz_escape_5 texturing is awful, to say the least. makes the map confusing, looks disgusting. ramp leading to medic is pitch black, cts can camp there on warday with rifles and ts would have no clue if they are there. jb_spy_vs_spy_beta7 fix the spare ammo in armoury for mac10, add more weapons in armoury (on a full 48 man server ts only have 21 guns in armoury, nobody wants to share their deagle and so everyone who is late is forced to pick up pistols from vent or wait until somebody dies). hope you can pass this to steezus jb_surf_v2_d pretty sure there is a newer version of this map already out on gamebanana. i think the server should upgrade to that and use that as a foundation for the changes. maps which are so bad in their design i wont even bother listing the problems(aka F tier): ba_jail_lunar_mkiif ba_jail_fg_wakka_b5 (it is quite fun if the server is relaxed though) ba_jail_mn_maximum_v5 jb_blackout_v10hell jb_gp_among_us_2 jb_parabellum_xg_v1-1_fix jb_rats_v1 --- Double Post Merged, Aug 27, 2021, Original Post Date: Aug 27, 2021 --- there, i found the newer version of jb_surf: https://gamebanana.com/mods/129947
<< Map download >> First map to get some changes is ba_jail_lockdown_final here are the changes : 1- Main reason for updating the map is to prevent the E spam on Prop doors now there is a trigger that forces the door to stay open as long as a T passes through it. -https://imgur.com/SdXjO49 2- A small change to armory door, cts can't open it from outside now to allow ts the chance to engage first rather than get killed as soon as they drop from the vent. -https://imgur.com/4Qdbmno 3- Yet another small change to the buttons to give cts more control over games ( Ts starting wall game since the button was right next to the teleport) -https://imgur.com/WAIR1lu -https://imgur.com/P4YPoU0 4- Added a radar for the map as you saw in the images. 5- Fixed some console errors ( Invalid T spawnpoints ,etc) Tiny improvements but these should make the map less annoying to play if it ever gets voted.
<< Map download >> File name : jb_vipinthemix_v1_4 Second map on the list is jb_vipinthemix , I used raphis version of the map which fixes most of the issues in the map here are the changes : 1- Football : now the ball can be reset once scored or via a button. 2- Throw Contest : now the teleport should work + there is also a teleport to spectate . 3- Dodgeball : now the smoke grenades fall through the ground so you can actually see. 4- Bhop : The platform doesn't move down when touched anymore so more than 1 person can use it at once. (made bhop easier sadly). 5- Jump-rope : the activate button is Ct only now. 6- Reduced delay on some buttons ( iso door , Jump rope , lr room doors ). 7- Dodgeball deagle now has only 7 bullets, make your shots count. 8- Added a radar + some visual bug fixes.
<< Map Download >> File name : jb_vipinthemix_v1_4b Further update for Vip in the mix since some issues appeared, here are the changes : 1- Skate was somehow bugged now it should be just like the original. (Special thanks to @af3ccted) 2- Throw Contest spectate tp adjusted and grenade spawn fixed. (Special thanks to @hucking) 3- Football : added a Team color button ( No need to ask admins to color teams now ), 4- A few minor visual changes.
No, just no. Im fine if fronexe makes it into its own thing (same density of guns, its still t sided but cts can actually lead ts outside quckly and the layout is fun) but replacing the current one is too far.
That's not a bug, it's meant and made like that by @ppengu, @Myles. Why? If any Ts are hiding in cells and CTs are not checking any of them. The hiders still have a chance to rebel or the AFKs atleast, if they are not AFK anymore. Basically, it's all up to the CTs.