I've now removed it, : https://www50.zippyshare.com/v/xXU273nX/file.html Feel free to rename it if needed.
I'd like to suggest this map: https://gamebanana.com/maps/195465 Really great multigame map. Has climb, race, bhop, long jump, knife as well a variety of battle choices with various weapons. Has been very popular on other mg servers, a good alternative to lego or jacs
I was thinking how hard would it be to change knife_multi from 100hp spawn to 35hp spawn, its a great map but the spawning hp is just holding it back, i think most people who play minigames regularly would approve of this change. @Steezy
Knife fighting on minigames requires skill and the map has some good mechanics for outplaying but it's just not possible with 100hp because you either get ganked or just lose due to being 35hp vs a 100hp player because you had a fight previously, with 35hp u just make everyone equal from the get go and then its all about skill, having 100hp just eliminates all the skill a player might have in my opinion and just makes the make annoying as hell. --- Double Post Merged, Jun 6, 2018, Original Post Date: Jun 6, 2018 --- An example is jacs multigames which handles hp on knife fights really well, u regen hp on the 1v1 arena so if u win you wont be 35hp for your next opponent and on 50hp arena where everyone is at the same room you start with 50hp so you can fight multiple people at once, imagine if that wasnt the case, it would be extremely tedious and thats exacly how knife multi is in my opinion
Setting 35hp wouldn't really solve the ganging problem. This, as well 35 v 100 fights are just part of the nature of the game mode as it's not really meant to be a series of 1 v 1 fights, rather a team battle. Also, I'd argue a player on 35 facing another on 100 provides a greater opportunity for the exhibition of skill. You could have it set 35 or 100 randomly each round to mix it up a bit though.
Its possible to fight multiple people when everyone is 35hp instead of 5 people chasing you with 100hp, its just impossible to do anything.
I think it's a good idea to do this just to make the rounds quicker so more time playing for everyone but the map is okay as it is also.
Added mg_NiMaFa_course_final after playtesting the map. No bugs apparent and the timer has now been set up.
Hello. I have a few map suggestions for the minigames server. https://gamebanana.com/maps/169422 (mg_hard_ground) https://gamebanana.com/maps/177869 (Mg_Robz_Course) https://www.17buddies.rocks/17b2/View/Map/82439/mg_dev_course_beta2.html (mg_dev_course_beta2) Couldn't find a gamebana link for this map .. And why haven't you guys added a timer for mg_race_long_road_ext? By the way, I'm not really sure if this is the right place to put this.
First of all wanted to let you know that the MG server is crashing almost twice in a week. Like last week it happend on map change, after that we couldn't join and had to wait for a restart from an HeLL admin. Anyway almost everyone did all the course/multigames maps on MG server. So we hope these maps can be added in the MG server: mg_kippes_course https://gamebanana.com/maps/167138 mg_lawl_course_final https://gamebanana.com/maps/181929 mg_LEGO_course https://gamebanana.com/maps/162596 MG_WL_Multigames https://gamebanana.com/maps/182641