I suggest you adding a gun in cells in jb_brikkenwood_v4 because when there are alot of people and t's dont rebel its really boring for the cts since they do nothing all map but follow orders and only one ct gets to command whole round while the others do nothing, thats only my opinion.
Ive always had the opinion the Ts should have to work for their win. Never liked Ts being given a gun right at the start for nothing. Also gun checks are so boring i really doubt @ppengu is going to update it anyway. good map as it is
the fact that you can see the vent from armoury makes it useless btw, unless there are 3 people knifing it at the same time, you'll have no chance ot open it without being killed
If you consider that brikken has 2 vents in cell area that lead to guns and Ts have HE, smoke and flash ... All the Ts need to do is working together and they can easily rebel.
kinda hard for t's to teamwork when you can see the vent from armory, and if you consider that if the vent from inside is open you can go thru the outside vent and catch the rebeling t's, so no chanse to rebel
When the cells open (usual command "one step out, face cells and freeze") Ts can flash and nade the CTs and then rush into vent cell/top vent. Since there should be at least one T in front of vent cell thats following rules the CTs cant shoot unhindred at the rebellers. Now just smoke the entrance of the vent cell and you get to armory. Would require teamwork, which 99% of Ts are uncapable of
yes, one vent in front of armoury, and the other one in front of the cell button good luck reaching it btw, one he won't kill any CT, you can spray through smoke and flash doesn't blind the cts long enough to reach the vent (without speaking of knifing it, and going in it)
Well you have to try and earn it. Not every map can be as T sided as new summer. I think brikken is fine as it is, there are plenty possibilities for Ts to rebel. 2 Gun vents and 6 choke points are a lot to kill CTs.
I wanted the map to be CT sided so they can play games with T's. Only 3 things annoy me about the map. 1. The wrecking ball moving when hit, needs the stop command placed in controller cba fixing it. 2. Simon says / colour game in disco is kinda hard to see and takes to long for hardmode, when hardmode does start its only 1/4 chance instead of 100%. 3. The diving in green pool is way to hard, I made it. Tested it once and left it. (Always test more than once!) If anyone wants to go in and update it / try add guns see how it plays go for it I don't mind.