Hey guys, JB Rules have been updated. Please review them. https://hellclan.co.uk/motd/jbrules.html Changes were mainly applied to CT JB rules. The rules are not up for debate however if you have any suggestions or corrections, please let us know. The new JB Rules will come into effect from today onwards.
Only Ts can use special weapons (infinite ammo, speed and other weapons that give advantages) If it was a special day like ffd , can cts still use them?
I believe the new CT rule could have more than one interpretation. These Ts are already protected by the fair LR rules as this applies during the LR? Once it's finished the LR is over, and the T is back to being whatever he is, i.e. a game winner (lives) or a rebel (should be killed).. until he initiates a new LR and the LR rules become active again. This makes sense to me..
The LR rules are active from the moment 2 Ts are left alive. Ts are entitled to have LR once they achieve being one of the last 2 alive. You cannot kill rebellers that have been hiding all round etc. LR is the reward for not being caught from the CTs
What if the T decides to continue rebelling after the LR? For example if they run towards a CT when told to freeze, or kill a CT then initiate LR again instantly, or just start killing CTs outright. The rule as it's written can imply that the last two Ts are immune to attack.
Big changes; many players haven’t been following some of these rules until now. It would be a good idea to display a message once you’ve logged in into the server, with a link to the updated rules, or just displaying them.
There is Rebel option in LR menu too. So if a T is rebelling after LR then you can kill him. Its not a new rule, its just a rule made clear.
Another question (sorry!). Do we class rebels during LR as "[Active rebelling is using/un-holstering a primary/secondary weapon or causing damage to a CT]" (JB Guide). In other words, Ts can disobey commands (freeze, don't run towards CT, finish the game, etc) but cannot rebel as above?
If a T enters LR, he picks Rebel option from the list. A CT can then kill the T because he is Rebelling in LR, its how its always been and its staying the same yes.
You just cant kill the T after the game reaches the LR point because the T failed at a game warden commanded... or because the T hid during the round.... the rest is the same...
Yes if he is not in LR and is rebelling, ofcouse you can kill. I just didnt expect such an easy question asked
Keep it straight forward, dont need to complicate things for yourself. If a T is rebelling, he can be killed. If a T was rebelling but entered LR and won, CT cant kill him for what he did before the previous LR. If a T gets LR and wins and decides to rebel against the other CT, he can be killed. Please tell me if its still confusing.
So if I were to add the word "previous" before rebelling in that rule... would be it better? Please give suggestion on how to make it so its not confusing.
I have a suggestion drafted but need to clarify first. Are Ts allowed to disobey commands other than "you must complete the game", for example commands to prevent rebelling like "freeze", "don't run towards/don't face CTs", "don't go near the vent", "don't go near any guns" etc.
I'm referring to the last two Ts. Ts occasionally say "you can't tell me to freeze it's LR" and so on. CTs often enforce these commands at LR.
I dont see that in the rules.. If there are 2 Ts left. CTs cant force them to LR, CTs cant refuse to do LR. If the Ts are not in LR then they have to follow commands or they are rebelling and if they are rebelling they can be killed. If Ts dont want to LR, they dont have to. CT must carry on commanding and if the T rebels then he can be killed. Its basic Jailbreak. Again NOTHING has changed prior to LR. After an LR, CTs cannot kill a T who was hiding prior to his LR. Thats it! nothing more or less. Please dont ask the same thing over and over in different ways as the answer will be the same every time..