Please post anything that needs done on brikkenwood, Here are my ones atm. -Done -Spawns for T's need moved so people don't get stuck - done -Cell door bar needs fixed so it doesn't look shit - done -Cell door buttons need locked so animation can finish correctly and not bug cells out - done -Some lighting in volleyball so it isn't so dark - done -Replace a smoke with a flash bang in cells - done -Change glass in volleyball so it doesn't look buggy - done -Move volleyball roof up (Slightly) - done -Diving board corners re-textured - done -Arrows in jump rope so they can see which way it starts - done -Football area needs works so ball will always drop down from roof should it go there. - done -Not done -Labels for buttons -CT only buttons for some games (4 corners and hot potato) -Race re-created and done better so its less confusing. -Stronger vents??????? (Maybe) -Darken vent lights slightly Please feel free to post anything missed, hopefully get around to v2 soon to fix that spawn bug
-Stronger vents??????? (Maybe) They are fine imo Possibly put a medic inside of the volleyball room Reset ball button in football Scoreboard in football Texures on the games outside are a bit odd and don't fit in with the theme Put a gun in cells otherwise it's too easy for CTs Also I think making the race longer would be good for future versions
Possibly put a medic inside of the volleyball room - will think about it, probably will add one tho. Reset ball button in football -Score a goal Scoreboard in football -CT should watch the game imo D: Texures on the games outside are a bit odd and don't fit in with the theme -Maybe Put a gun in cells otherwise it's too easy for CTs - I feel the balance of maps comes from rebels that escape, not get given a gun with no risk to themselves.
putting it in a vent like in the minecraft map where the vent is just like a secret room with a gun inside, that way you need to take a risk opening the vent.
Almost done with the changes that where needed, What I would like now tho is some ideas for the race, it's no longer going to be 1 hard and 1 easy it just one race. (Not going to be to difficult) Ideas would be nice --- Double Post Merged, Oct 26, 2014, Original Post Date: Oct 25, 2014 --- You're all useless and fired!!! For the new race - -I've added a short underwater obstacle. -A push area (Not wanting to ruin it ) -Managed to add the hard jump (first jump on current version) to the end to avoid a short climb (Will be faster if you don't fail it to much) --- Double Post Merged, Oct 26, 2014 --- Area labels! --- Double Post Merged, Oct 26, 2014 --- Shadows fixed, no longer appearing on roof!
No flashy things on the glass please, it messes up when we turn our view. Sliderace? Things like bhop and surf although i know this is difficult and won't be on for another few versions. A secret or two are cool, people like having something for other T's to gawp at them for. I don't know if you can fix this, but the bottom of the cell stairs and the line to unstack are fair close to the armoury I really like the map and the textures, probably one that will get used as much as minecraft etc soon, great job ppengu
Is it possible to have a button to disable/enable ball damage? I don't know if this is possible though with CS:S, else this map looks sick, played it a bit last night
I have an idea for a secret nade for other T to "gawp" at him for it. I feel the line is a nice distance away from armory when CT stop playing with games and start watching T the map will balance out I feel. (Hopefully) As for the ball damage disabled I don't think thats possible through a map Its done using a plugin on the football server (Anyway I like the damage)
Working on v3, Needs to have a disco (Can't annoy Stylez for a disco when my map doesn't have one) Disco area is combo'd with simon says (hopefully) Normal: Simon says started: